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Fury card art
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Fury

{3} {R} {R} · Creature — Elemental Incarnation · Lorwyn Eclipsed Commander (ECC)
Times Brought
638
Decks Running
306
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fury card

Fury

{3} {R} {R}
Creature — Elemental Incarnation
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
3 / 3
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Victor Adame Minguez

Final zone distribution

120 instances
4.2%
Library
20.0%
Battlefield
37.5%
Graveyard
10.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

639 brought · 272 players
Brought to game
639
Ever drawn
110
Reached battlefield
74
Still on board at game end
24

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.4pp

Players who cast this card win 32% of the time (n=54) , vs 26% when it never left the library (n=369).

When players drew this card but left it in hand, they won 25% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -0.4pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=74
1%
T1
1%
T2
9%
T3
11%
T4
24%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 7 · max 16
On curve 47% (18 / 74 cast on T5) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.