collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Human Soldier
·
Final Fantasy (FIN)
Live Play Data
Gaius van Baelsar
1%
Live Inclusion
Times Brought
251
Decks Running
140
Median Cast Turn
7.0
Drawn → Played
73%
Format
First-cast turn
n=40
0%
T1
0%
T2
3%
T3
15%
T4
10%
T5
65%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
18%
(6 / 40 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
251 brought · 128 playersBrought to game
251
Ever drawn
55
Reached battlefield
40
Still on board at game end
11
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 39% of the time (n=35) , vs 27% when it never left the library (n=161).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval -4.2pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances3.2%
Library
17.7%
Battlefield
53.2%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
51 decks
-
2
Vincent Valentine // Galian Beast
20 decks
-
3
Terra, Herald of Hope
17 decks
-
4
Henzie "Toolbox" Torre
7 decks
-
5
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
6
Ardyn, the Usurper
3 decks
-
7
Sephiroth, Planet's Heir
3 decks
-
8
Zodiark, Umbral God
3 decks
-
9
Alesha, Who Laughs at Fate
2 decks
-
10
Avacyn, Angel of Horror
2 decks
Card text
Gaius van Baelsar
Legendary Creature — Human Soldier
When Gaius van Baelsar enters, choose one —
• Each player sacrifices a creature token of their choice.
• Each player sacrifices a nontoken creature of their choice.
• Each player sacrifices an enchantment of their choice.
3 / 2
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.