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Part of Final Fantasy
·
Legendary Creature — Human Knight
·
Final Fantasy Commander (FIC)
Card Preview
Garland, Royal Kidnapper
0%
Decklist Inclusion
Times Brought
204
Decks Running
39
In Decks
179
Decklist Inclusion
0%
Format
Card text
Garland, Royal Kidnapper
Legendary Creature — Human Knight
When Garland enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.
Creatures you control but don't own get +2/+2 and can't be sacrificed.
3 / 4
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by David Rapoza
Final zone distribution
66 instances3.0%
Library
30.3%
Battlefield
40.9%
Graveyard
15.2%
Exile
Commanders that played this card
in tracked games-
1
Edea, Possessed Sorceress
9 decks
-
2
Gonti, Canny Acquisitor
5 decks
-
3
Jodah, the Unifier
4 decks
-
4
The Destined Warrior
3 decks
-
5
Don Andres, the Renegade
2 decks
-
6
Jon Irenicus, Shattered One
2 decks
-
7
Captain N'ghathrod
1 decks
-
8
Marchesa, the Black Rose
1 decks
-
9
Muldrotha, the Gravetide
1 decks
-
10
Nathan Drake, Treasure Hunter
1 decks
The "good card" funnel
204 brought · 39 playersBrought to game
204
Ever drawn
59
Reached battlefield
48
Still on board at game end
20
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.3pp
Players who cast this card win 32% of the time (n=44) , vs 31% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -14.3pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107
0%
T1
3%
T2
10%
T3
25%
T4
19%
T5
36%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
38%
(27 / 107 cast on T4)
Cast same turn as drawn
46%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.