collections_bookmark Part of Final Fantasy
Gau, Feral Youth card art
Card Preview

Gau, Feral Youth

{1} {R} · Legendary Creature — Human Berserker · Final Fantasy Commander (FIC)
Times Brought
201
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gau, Feral Youth card

Gau, Feral Youth

{1} {R}
Legendary Creature — Human Berserker
Rage — Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
2 / 2
Final Fantasy Commander (FIC) · Rare · Illustrated by Eglė Mosakaitė

Final zone distribution

50 instances
2.0%
Library
52.0%
Battlefield
30.0%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

201 brought · 106 players
Brought to game
201
Ever drawn
41
Reached battlefield
32
Still on board at game end
26

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.7pp

Players who cast this card win 39% of the time (n=27) , vs 26% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.1pp; 95% confidence interval +3.7pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
9%
T1
19%
T2
3%
T3
13%
T4
19%
T5
31%
T6-9
6%
T10+
Median 5.0 P25 2 · P75 7 · max 11
On curve 28% (6 / 32 cast on T2) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.