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Gemrazer card art
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Gemrazer

{3} {G} · Creature — Beast · Ikoria: Lair of Behemoths (IKO)
0%
Decklist Inclusion
Times Brought
145
Decks Running
81
In Decks
500
Decklist Inclusion
0%
Format
Card text
Gemrazer card

Gemrazer

{3} {G}
Creature — Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
Ikoria: Lair of Behemoths (IKO) · Rare · Illustrated by Svetlin Velinov

Final zone distribution

34 instances
2.9%
Library
26.5%
Battlefield
32.4%
Graveyard
14.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

145 brought · 69 players
Brought to game
145
Ever drawn
32
Reached battlefield
25
Still on board at game end
9

Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.4pp

Players who cast this card win 19% of the time (n=22) , vs 27% when it never left the library (n=92).

Observed gap -7.9pp; 95% confidence interval -23.4pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
4%
T3
8%
T4
20%
T5
60%
T6-9
8%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 12% (2 / 25 cast on T4) Cast same turn as drawn 33%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.