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Part of Fallout
·
Creature — Beast
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Ikoria: Lair of Behemoths (IKO)
Live Play Data
Gemrazer
1%
Live Inclusion
Times Brought
194
Decks Running
110
Median Cast Turn
7
Drawn → Played
80%
Format
First-cast turn
n=35
0%
T1
3%
T2
6%
T3
9%
T4
17%
T5
57%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
17%
(3 / 35 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
194 brought · 96 playersBrought to game
194
Ever drawn
44
Reached battlefield
35
Still on board at game end
16
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.9pp
Players who cast this card win 15% of the time (n=32) , vs 26% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.6pp; 95% confidence interval -22.9pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
34.0%
Battlefield
31.9%
Graveyard
12.8%
Exile
Commanders that played this card
in tracked games-
1
Nethroi, Apex of Death
14 decks
-
2
Kotis, the Fangkeeper
11 decks
-
3
Indominus Rex, Alpha
10 decks
-
4
Otrimi, the Ever-Playful
9 decks
-
5
Illuna, Apex of Wishes
6 decks
-
6
Ivy, Gleeful Spellthief
6 decks
-
7
Ramos, Dragon Engine
5 decks
-
8
Helga, Skittish Seer
4 decks
-
9
Cromat
3 decks
-
10
Tatsunari, Toad Rider
3 decks
Card text
Gemrazer
Creature — Beast
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
Ikoria: Lair of Behemoths (IKO)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.