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Gemrazer card art
Live Play Data

Gemrazer

{3} {G} · Creature — Beast · Ikoria: Lair of Behemoths (IKO)
1%
Live Inclusion
Times Brought
211
Decks Running
123
Median Cast Turn
6.5
Drawn → Played
77%
Format

First-cast turn

n=36
0%
T1
3%
T2
6%
T3
11%
T4
17%
T5
56%
T6-9
8%
T10+
Median 6.5 P25 5 · P75 8 · max 12
On curve 19% (4 / 36 cast on T4) Cast same turn as drawn 29%

The "good card" funnel

211 brought · 109 players
Brought to game
211
Ever drawn
47
Reached battlefield
36
Still on board at game end
17

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.5pp

Players who cast this card win 15% of the time (n=32) , vs 26% when it never left the library (n=134).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -11.3pp; 95% confidence interval -23.5pp to +0.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
2.0%
Library
34.0%
Battlefield
30.0%
Graveyard
12.0%
Exile

Commanders that played this card

in tracked games
Card text
Gemrazer card

Gemrazer

{3} {G}
Creature — Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
Ikoria: Lair of Behemoths (IKO) · Rare · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.