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Gemrazer card art
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Gemrazer

{3} {G} · Creature — Beast · Ikoria: Lair of Behemoths (IKO)
Times Brought
206
Decks Running
115
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gemrazer card

Gemrazer

{3} {G}
Creature — Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
Ikoria: Lair of Behemoths (IKO) · Rare · Illustrated by Svetlin Velinov

Final zone distribution

50 instances
2.0%
Library
50.0%
Battlefield
24.0%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

206 brought · 106 players
Brought to game
206
Ever drawn
43
Reached battlefield
35
Still on board at game end
25

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 32% of the time (n=25) , vs 23% when it never left the library (n=116).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -2.1pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
3%
T2
3%
T3
3%
T4
23%
T5
57%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 9% (1 / 35 cast on T4) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.