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Part of Tales of Middle-earth
Live Play Data
Gemstone Caverns
Legendary Land
·
Time Spiral Remastered (TSR)
5%
Live Inclusion
Times Brought
4196
Decks Running
1891
Median Cast Turn
2.0
Drawn → Played
71%
Format
First-cast turn
n=722
45%
T1
6%
T2
8%
T3
8%
T4
9%
T5
20%
T6-9
4%
T10+
Median
2.0
P25
1
· P75
5
· max
17
Cast same turn as drawn
77%
The "good card" funnel
4200 brought · 1101 playersBrought to game
4200
Ever drawn
1011
Reached battlefield
722
Still on board at game end
614
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 31% of the time (n=639) , vs 28% when it never left the library (n=2539).
When players drew this card but left it in hand, they won 42% (n=258).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -0.4pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1149 instances3.7%
Library
53.4%
Battlefield
18.2%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
42 decks
-
2
Lumra, Bellow of the Woods
39 decks
-
3
Vivi Ornitier
39 decks
- 4 Zhulodok, Void Gorger 34 decks
-
5
Rograkh, Son of Rohgahh
28 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
27 decks
-
7
Sauron, the Dark Lord
27 decks
-
8
Winota, Joiner of Forces
27 decks
-
9
Krenko, Mob Boss
26 decks
-
10
Y'shtola, Night's Blessed
26 decks
Card text
Gemstone Caverns
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Time Spiral Remastered (TSR)
·
Mythic
·
Illustrated by Martina Pilcerova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.