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Gemstone Caverns card art
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Gemstone Caverns

Legendary Land · Time Spiral Remastered (TSR)
Times Brought
1248
Decks Running
657
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gemstone Caverns card

Gemstone Caverns

Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Time Spiral Remastered (TSR) · Mythic · Illustrated by Martina Pilcerova

Final zone distribution

290 instances
3.1%
Library
53.1%
Battlefield
12.8%
Graveyard
12.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1252 brought · 421 players
Brought to game
1252
Ever drawn
251
Reached battlefield
176
Still on board at game end
154

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 23% of the time (n=136) , vs 27% when it never left the library (n=673).

When players drew this card but left it in hand, they won 33% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.3pp; 95% confidence interval -7.9pp to +1.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=176
47%
T1
10%
T2
6%
T3
9%
T4
11%
T5
17%
T6-9
0%
T10+
Median 2.0 P25 1 · P75 5 · max 9
Cast same turn as drawn 77%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.