Gemstone Caverns
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
95 instancesCommanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
7 decks
-
2
Kinnan, Bonder Prodigy
6 decks
-
3
Vivi Ornitier
6 decks
-
4
Krenko, Mob Boss
5 decks
-
5
Sauron, the Dark Lord
5 decks
- 6 Molecule Man 4 decks
-
7
Urza, Lord High Artificer
4 decks
-
8
Yuriko, the Tiger's Shadow
4 decks
- 9 Zhulodok, Void Gorger 4 decks
-
10
Captain America, First Avenger
3 decks
The "good card" funnel
395 brought · 142 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 19% of the time (n=53) , vs 25% when it never left the library (n=256).
When players drew this card but left it in hand, they won 31% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.7pp; 95% confidence interval -12.8pp to +1.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54Full analysis unlocks as more games are tracked. Stats refresh nightly.