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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Generous Gift
19%
Live Inclusion
Times Brought
6709
Decks Running
3200
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=1027
0%
T1
1%
T2
4%
T3
9%
T4
14%
T5
56%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
5%
(37 / 1027 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
6715 brought · 2118 playersBrought to game
6715
Ever drawn
1577
Reached battlefield
1027
Still on board at game end
40
≥ +0.7pp
Players who cast this card win 28% of the time (n=947) , vs 24% when it never left the library (n=4326).
When players drew this card but left it in hand, they won 27% (n=501).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval +0.7pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1747 instances3.0%
Library
2.3%
Battlefield
61.1%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
172 decks
-
2
T'Challa, the Black Panther
134 decks
-
3
Pantlaza, Sun-Favored
117 decks
-
4
Giada, Font of Hope
97 decks
-
5
Y'shtola, Night's Blessed
69 decks
-
6
Queen Marchesa
55 decks
-
7
Sonic the Hedgehog
44 decks
-
8
Anti-Venom, Horrifying Healer
40 decks
-
9
Shorikai, Genesis Engine
35 decks
-
10
Toph, the First Metalbender
30 decks
Card text
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by David Álvarez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.