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Generous Gift card art
Live Play Data

Generous Gift

{2} {W} · Instant · Marvel Super Heroes Commander (MSC)
19%
Live Inclusion
Times Brought
933
Decks Running
558
Median Cast Turn
7.0
Drawn → Played
64%
Format

Generous Gift sits in 19% of tracked Commander decks on Playgroup Live, and 64% of drawn copies are cast before the game ends, with a median first-cast turn of 7.0.

Generous Gift is one of white's most reliable pieces of permanent removal, and the Playgroup Live numbers back that reputation up. The card appears in 558 of the 2904 distinct tracked decks, an inclusion rate of 19%, and data is spread across 409 unique players, with no single contributor accounting for more than a small fraction of instances.

When drawn, 64% of copies reach the cast step before the game closes. That figure reflects both how readily players deploy this spell and how often games end before a situational instant gets used. Median first cast lands on turn 7.0, consistent with a reactive piece held until the right target appears rather than slammed at the earliest opportunity. Players sit on drawn copies for a median of two turns before casting, and only 22% cast it on the same turn it was drawn.

As an instant that resolves to the graveyard, Generous Gift's value is entirely in the moment of resolution. It destroys any permanent unconditionally and hands the opponent a 3/3 Elephant, a trade white decks accept readily when the target is a problematic enchantment, a game-winning artifact, or a commander with a dangerous ability. That flexibility across all permanent types makes it a strong fit in nearly every white Commander shell.

At a glance
  • 19% of tracked Commander decks include Generous Gift
  • 64% of drawn copies are cast before the game ends
  • T7.0 median first-cast turn, reflecting its role as a reactive answer
  • 409 unique players have brought this card to a tracked game, a well-spread sample
  • 26% draw rate per game, typical for a singleton in a 100-card deck
  • 152 total casts recorded across tracked multiplayer games

First-cast turn

n=152
1%
T1
1%
T2
5%
T3
9%
T4
18%
T5
53%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 7% (7 / 152 cast on T3) Cast same turn as drawn 22%

The "good card" funnel

934 brought · 409 players
Brought to game
934
Ever drawn
239
Reached battlefield
152
Still on board at game end
2
64%

Of 934 Generous Gifts brought to tracked games, 239 were drawn, 152 of those were cast, and nearly all resolved to the graveyard as expected for an instant.

≥ -4.6pp

Players who cast this card win 29% of the time (n=150) , vs 26% when it never left the library (n=649).

When players drew this card but left it in hand, they won 21% (n=84) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.8pp; 95% confidence interval -4.6pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

257 instances
3.1%
Library
0.8%
Battlefield
61.5%
Graveyard
8.6%
Exile

The vast majority of Generous Gift instances that never leave the library reflect the structural reality of a 100-card singleton deck: most copies simply are not drawn in any given game, which says nothing about the card's power when it is.

Commanders that played this card

in tracked games

The commander list is spread across white-inclusive strategies ranging from mono-white angels to Naya dinosaurs and Bant value engines, consistent with Generous Gift's role as a format-agnostic removal spell rather than a build-around.

Frequently Asked

How often is Generous Gift drawn in a Commander game?
In 811 tracked multiplayer games where Generous Gift was in the deck, it was drawn 26% of the time. That is normal for a singleton in a 100-card deck. Of 239 instances that reached a player's hand, 64% were cast before the game ended. The remainder were mostly cases where the game concluded before a suitable target appeared or before the player could act.
What turn does Generous Gift usually get cast?
Median first cast is turn 7.0, with the interquartile range running from turn 5 to turn 8. That spread is consistent with a held-in-hand reactive spell: players draw it, wait for the right moment, and deploy it when a threatening permanent needs to go. The hand-to-cast median is two turns, and only 22% of casts happen on the same turn the card was drawn.
Does casting Generous Gift correlate with winning?
Games where Generous Gift was cast show a win rate of 29% across 150 participations, compared to 26% for games where it stayed in the library (649 participations). The difference is a directional early signal, not a conclusive finding at this sample size. Both buckets are meaningful in scale, but the confidence interval on the delta includes zero, so treat the gap as suggestive rather than proven.
Is Generous Gift legal in Commander?
Yes. Generous Gift is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Oathbreaker, and Pauper Commander. It is not legal in Standard, Pioneer, Alchemy, Historic, Brawl, or Pauper as a standalone format card. Its broad legality across competitive formats reflects just how clean and efficient unconditional permanent removal at three mana is.
How concentrated is the Generous Gift data across players?
The data is well spread. 409 unique players have brought Generous Gift to at least one tracked game, and the single heaviest contributor accounts for only 2% of all instances. That distribution makes the draw and cast figures more reliable as a reflection of how white Commander players generally use the card, rather than one player's personal habits.