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Part of Final Fantasy
·
Creature — Elf Advisor
·
Battlebond (BBD)
Live Play Data
Generous Patron
2%
Live Inclusion
Times Brought
661
Decks Running
323
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=106
0%
T1
3%
T2
11%
T3
11%
T4
18%
T5
43%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
14%
(12 / 106 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
661 brought · 299 playersBrought to game
661
Ever drawn
159
Reached battlefield
106
Still on board at game end
51
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 27% of the time (n=99) , vs 25% when it never left the library (n=411).
When players drew this card but left it in hand, they won 16% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -6.8pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instances2.2%
Library
28.7%
Battlefield
37.1%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
90 decks
-
2
Auntie Ool, Cursewretch
40 decks
-
3
Ms. Bumbleflower
30 decks
-
4
High Perfect Morcant
23 decks
-
5
Kros, Defense Contractor
19 decks
-
6
The Wise Mothman
18 decks
-
7
Hapatra, Vizier of Poisons
17 decks
-
8
The Reaper, King No More
12 decks
-
9
Yuna, Grand Summoner
12 decks
-
10
Gluntch, the Bestower
11 decks
Card text
Generous Patron
Creature — Elf Advisor
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
1 / 4
Battlebond (BBD)
·
Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.