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Part of Final Fantasy
·
Creature — Elf Advisor
·
Battlebond (BBD)
Live Play Data
Generous Patron
2%
Live Inclusion
Times Brought
843
Decks Running
403
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=133
0%
T1
2%
T2
13%
T3
14%
T4
19%
T5
41%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
15%
(17 / 133 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
843 brought · 374 playersBrought to game
843
Ever drawn
205
Reached battlefield
133
Still on board at game end
65
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 28% of the time (n=123) , vs 24% when it never left the library (n=529).
When players drew this card but left it in hand, they won 15% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -3.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
227 instances1.8%
Library
28.6%
Battlefield
36.1%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
108 decks
-
2
Auntie Ool, Cursewretch
53 decks
-
3
Ms. Bumbleflower
38 decks
-
4
High Perfect Morcant
27 decks
-
5
The Wise Mothman
24 decks
-
6
Kros, Defense Contractor
21 decks
-
7
Hapatra, Vizier of Poisons
20 decks
-
8
The Reaper, King No More
17 decks
-
9
Gluntch, the Bestower
16 decks
-
10
Yuna, Grand Summoner
12 decks
Card text
Generous Patron
Creature — Elf Advisor
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
1 / 4
Battlebond (BBD)
·
Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.