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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Getaway Glamer
0%
Live Inclusion
Times Brought
123
Decks Running
65
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
16%
T4
0%
T5
48%
T6-9
32%
T10+
Median
7
P25
6
· P75
10
· max
14
On curve
0%
(0 / 25 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
123 brought · 60 playersBrought to game
123
Ever drawn
36
Reached battlefield
25
Still on board at game end
2
≥ -9.2pp
Players who cast this card win 27% of the time (n=25) , vs 17% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval -9.2pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances5.1%
Battlefield
53.8%
Graveyard
15.4%
Exile
25.6%
Hand
Commanders that played this card
in tracked games-
1
Niko, Light of Hope
7 decks
-
2
Syr Vondam, Sunstar Exemplar
6 decks
-
3
Abdel Adrian, Gorion's Ward
4 decks
-
4
Mister Negative
3 decks
-
5
Appa, Steadfast Guardian
2 decks
-
6
Brago, King Eternal
2 decks
-
7
Excava, the Risen Past
2 decks
-
8
Feather, the Redeemed
2 decks
-
9
Hinata, Dawn-Crowned
2 decks
-
10
Kaalia of the Vast
2 decks
Card text
Getaway Glamer
Instant
Spree (Choose one or more additional costs.)
+
— Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
— Destroy target creature if no other creature has greater power.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Forrest Imel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.