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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Getaway Glamer
1%
Live Inclusion
Times Brought
212
Decks Running
119
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=35
0%
T1
0%
T2
6%
T3
14%
T4
6%
T5
51%
T6-9
23%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
0%
(0 / 35 cast on T1)
Cast same turn as drawn
34%
The "good card" funnel
212 brought · 110 playersBrought to game
212
Ever drawn
58
Reached battlefield
35
Still on board at game end
3
≥ -12.1pp
Players who cast this card win 27% of the time (n=34) , vs 23% when it never left the library (n=128).
When players drew this card but left it in hand, they won 19% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -12.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances6.3%
Library
4.8%
Battlefield
47.6%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
35 decks
-
2
Niko, Light of Hope
11 decks
-
3
Syr Vondam, Sunstar Exemplar
10 decks
-
4
Abdel Adrian, Gorion's Ward
4 decks
-
5
Mister Negative
4 decks
-
6
Feather, the Redeemed
3 decks
-
7
Appa, Steadfast Guardian
2 decks
-
8
Arthur, Marigold Knight
2 decks
-
9
Brago, King Eternal
2 decks
-
10
Excava, the Risen Past
2 decks
Card text
Getaway Glamer
Instant
Spree (Choose one or more additional costs.)
+
— Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
— Destroy target creature if no other creature has greater power.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Forrest Imel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.