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Ghalta and Mavren card art
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Ghalta and Mavren

{3} {G} {G} {W} {W} · Legendary Creature — Dinosaur Vampire · March of the Machine (MOM)
Times Brought
672
Decks Running
312
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ghalta and Mavren card

Ghalta and Mavren

{3} {G} {G} {W} {W}
Legendary Creature — Dinosaur Vampire
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12 / 12
March of the Machine (MOM) · Rare · Illustrated by Zezhou Chen

Final zone distribution

144 instances
5.6%
Library
43.1%
Battlefield
20.1%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

673 brought · 293 players
Brought to game
673
Ever drawn
135
Reached battlefield
91
Still on board at game end
62

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 32% of the time (n=74) , vs 27% when it never left the library (n=389).

When players drew this card but left it in hand, they won 18% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -0.6pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=100
1%
T1
0%
T2
2%
T3
8%
T4
13%
T5
60%
T6-9
16%
T10+
Median 7.0 P25 6 · P75 8 · max 15
On curve 62% (14 / 100 cast on T7) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.