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Ghost Quarter card art
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Ghost Quarter

Land · Commander Anthology Volume II (CM2)
2%
Decklist Inclusion
Times Brought
198
Decks Running
114
In Decks
1426
Decklist Inclusion
2%
Format

Final zone distribution

62 instances
3.2%
Library
45.2%
Battlefield
37.1%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

198 brought · 103 players
Brought to game
198
Ever drawn
57
Reached battlefield
43
Still on board at game end
28

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 30% of the time (n=43) , vs 22% when it never left the library (n=132).

Observed gap +8.1pp; 95% confidence interval -5.8pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
0%
T1
7%
T2
21%
T3
12%
T4
23%
T5
30%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 22
Cast same turn as drawn 44%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.