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Ghost Quarter card art
Live Play Data

Ghost Quarter

Land · Commander Anthology Volume II (CM2)
2%
Live Inclusion
Times Brought
911
Decks Running
490
Median Cast Turn
5
Drawn → Played
75%
Format

First-cast turn

n=185
3%
T1
8%
T2
15%
T3
10%
T4
19%
T5
39%
T6-9
5%
T10+
Median 5 P25 3 · P75 7 · max 22
Cast same turn as drawn 41%

The "good card" funnel

911 brought · 420 players
Brought to game
911
Ever drawn
246
Reached battlefield
185
Still on board at game end
126

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.1pp

Players who cast this card win 28% of the time (n=169) , vs 21% when it never left the library (n=571).

When players drew this card but left it in hand, they won 31% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -0.1pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

267 instances
4.5%
Library
47.2%
Battlefield
33.7%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games
Card text
Ghost Quarter card

Ghost Quarter

Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Commander Anthology Volume II (CM2) · Uncommon · Illustrated by Peter Mohrbacher

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.