collections_bookmark Part of Commander Masters
Ghoulish Impetus card art
Card Preview

Ghoulish Impetus

{2} {B} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
350
Decks Running
186
In Decks
1121
Decklist Inclusion
1%
Format
Card text
Ghoulish Impetus card

Ghoulish Impetus

{2} {B}
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Steve Ellis

Final zone distribution

102 instances
2.9%
Library
24.5%
Battlefield
42.2%
Graveyard
6.9%
Exile

The "good card" funnel

350 brought · 185 players
Brought to game
350
Ever drawn
94
Reached battlefield
66
Still on board at game end
25

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.3pp

Players who cast this card win 23% of the time (n=65) , vs 20% when it never left the library (n=223).

When players drew this card but left it in hand, they won 7% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.5pp; 95% confidence interval -7.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=66
0%
T1
2%
T2
3%
T3
24%
T4
14%
T5
41%
T6-9
17%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 5% (2 / 66 cast on T3) Cast same turn as drawn 36%
66 of 100 times cast 66%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.