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Part of Commander Masters
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Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Ghoulish Impetus
2%
Live Inclusion
Times Brought
492
Decks Running
252
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=89
0%
T1
1%
T2
4%
T3
24%
T4
13%
T5
39%
T6-9
18%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
6%
(4 / 89 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
492 brought · 251 playersBrought to game
492
Ever drawn
131
Reached battlefield
89
Still on board at game end
37
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 25% of the time (n=85) , vs 18% when it never left the library (n=309).
When players drew this card but left it in hand, they won 15% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -3.4pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances2.8%
Library
26.2%
Battlefield
39.7%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
107 decks
-
2
Eriette of the Charmed Apple
28 decks
-
3
Anikthea, Hand of Erebos
9 decks
-
4
Garland, Royal Kidnapper
9 decks
-
5
Go-Shintai of Life's Origin
8 decks
-
6
Jon Irenicus, Shattered One
8 decks
-
7
Xantcha, Sleeper Agent
8 decks
-
8
Karona, False God
6 decks
-
9
Karazikar, the Eye Tyrant
5 decks
-
10
Queen Marchesa
5 decks
Card text
Ghoulish Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Steve Ellis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.