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Ghoulish Impetus card art
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Ghoulish Impetus

{2} {B} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
Times Brought
128
Decks Running
86
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ghoulish Impetus card

Ghoulish Impetus

{2} {B}
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Steve Ellis

Final zone distribution

35 instances
2.9%
Library
48.6%
Battlefield
17.1%
Graveyard
2.9%
Exile

The "good card" funnel

128 brought · 87 players
Brought to game
128
Ever drawn
33
Reached battlefield
23
Still on board at game end
17

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 28% of the time (n=23) , vs 22% when it never left the library (n=78).

Observed gap +5.8pp; 95% confidence interval -5.9pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
4%
T3
17%
T4
30%
T5
35%
T6-9
9%
T10+
Median 5 P25 4 · P75 6 · max 11
On curve 9% (1 / 23 cast on T3) Cast same turn as drawn 18%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.