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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Gift of Immortality
3%
Live Inclusion
Times Brought
1712
Decks Running
788
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=245
0%
T1
2%
T2
6%
T3
12%
T4
17%
T5
50%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
8%
(15 / 245 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
1712 brought · 726 playersBrought to game
1712
Ever drawn
392
Reached battlefield
245
Still on board at game end
140
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.8pp
Players who cast this card win 31% of the time (n=215) , vs 21% when it never left the library (n=1060).
When players drew this card but left it in hand, they won 24% (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval +3.8pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
430 instances4.0%
Library
32.6%
Battlefield
26.7%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
239 decks
-
2
Killian, Decisive Mentor
156 decks
-
3
Eriette of the Charmed Apple
45 decks
-
4
Zur the Enchanter
20 decks
-
5
Anti-Venom, Horrifying Healer
16 decks
-
6
Light-Paws, Emperor's Voice
15 decks
-
7
Bartolomé del Presidio
14 decks
-
8
Scriv, the Obligator
13 decks
-
9
Child of Alara
11 decks
-
10
Squall, SeeD Mercenary
9 decks
Card text
Gift of Immortality
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Marco Turini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.