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Gift of Immortality card art
Live Play Data

Gift of Immortality

{2} {W} · Enchantment — Aura · Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
1281
Decks Running
635
Median Cast Turn
6
Drawn → Played
61%
Format

First-cast turn

n=169
1%
T1
1%
T2
5%
T3
12%
T4
18%
T5
52%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 7% (8 / 169 cast on T3) Cast same turn as drawn 23%

The "good card" funnel

1281 brought · 596 players
Brought to game
1281
Ever drawn
278
Reached battlefield
169
Still on board at game end
97

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.0pp

Players who cast this card win 33% of the time (n=146) , vs 22% when it never left the library (n=803).

When players drew this card but left it in hand, they won 28% (n=97).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.6pp; 95% confidence interval +3.0pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

304 instances
4.6%
Library
31.9%
Battlefield
26.0%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games
Card text
Gift of Immortality card

Gift of Immortality

{2} {W}
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Marco Turini

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.