collections_bookmark
Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes Commander (MSC)
Card Preview
Gift of Immortality
2%
Decklist Inclusion
Times Brought
349
Decks Running
208
In Decks
1481
Decklist Inclusion
2%
Format
Final zone distribution
85 instances5.9%
Library
34.1%
Battlefield
20.0%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
64 decks
-
2
Captain America, Team Leader
51 decks
-
3
Eriette of the Charmed Apple
11 decks
-
4
Anti-Venom, Horrifying Healer
4 decks
-
5
Brion Stoutarm
4 decks
-
6
Bruna, Light of Alabaster
4 decks
-
7
Director Nick Fury
4 decks
-
8
Zur the Enchanter
4 decks
-
9
Light-Paws, Emperor's Voice
3 decks
-
10
Uril, the Miststalker
3 decks
The "good card" funnel
349 brought · 199 playersBrought to game
349
Ever drawn
79
Reached battlefield
45
Still on board at game end
29
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 17% of the time (n=44) , vs 21% when it never left the library (n=240).
When players drew this card but left it in hand, they won 29% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.3pp; 95% confidence interval -14.7pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
0%
T2
7%
T3
16%
T4
18%
T5
49%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
7%
(3 / 45 cast on T3)
Cast same turn as drawn
17%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.