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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes Commander (MSC)
Card Preview
Gift of Immortality
2%
Decklist Inclusion
Times Brought
271
Decks Running
162
In Decks
1115
Decklist Inclusion
2%
Format
Final zone distribution
67 instances6.0%
Library
34.3%
Battlefield
16.4%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
57 decks
-
2
Captain America, Team Leader
32 decks
-
3
Eriette of the Charmed Apple
8 decks
-
4
Brion Stoutarm
4 decks
-
5
Director Nick Fury
4 decks
-
6
Light-Paws, Emperor's Voice
3 decks
-
7
Uril, the Miststalker
3 decks
-
8
Zur the Enchanter
3 decks
-
9
Anti-Venom, Horrifying Healer
2 decks
-
10
Atogatog
2 decks
The "good card" funnel
271 brought · 154 playersBrought to game
271
Ever drawn
63
Reached battlefield
34
Still on board at game end
23
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 17% of the time (n=34) , vs 19% when it never left the library (n=193).
When players drew this card but left it in hand, they won 24% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.4pp; 95% confidence interval -14.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
6%
T3
15%
T4
21%
T5
47%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
6%
(2 / 34 cast on T3)
Cast same turn as drawn
13%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.