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Gift of Immortality card art
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Gift of Immortality

{2} {W} · Enchantment — Aura · Marvel Super Heroes Commander (MSC)
Times Brought
421
Decks Running
235
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gift of Immortality card

Gift of Immortality

{2} {W}
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Marco Turini

Final zone distribution

85 instances
2.4%
Library
44.7%
Battlefield
16.5%
Graveyard
1.2%
Exile

The "good card" funnel

421 brought · 228 players
Brought to game
421
Ever drawn
82
Reached battlefield
51
Still on board at game end
38

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.2pp

Players who cast this card win 27% of the time (n=41) , vs 27% when it never left the library (n=257).

When players drew this card but left it in hand, they won 14% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.1pp; 95% confidence interval -8.2pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
2%
T1
4%
T2
8%
T3
18%
T4
12%
T5
41%
T6-9
16%
T10+
Median 6 P25 4 · P75 7 · max 22
On curve 14% (4 / 51 cast on T3) Cast same turn as drawn 27%
51 of 100 times cast 51%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.