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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Live Play Data
Gift of the Viper
2%
Live Inclusion
Times Brought
925
Decks Running
408
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=130
1%
T1
2%
T2
8%
T3
15%
T4
15%
T5
49%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
19
On curve
1%
(1 / 130 cast on T1)
Cast same turn as drawn
22%
The "good card" funnel
925 brought · 381 playersBrought to game
925
Ever drawn
198
Reached battlefield
130
Still on board at game end
9
≥ -2.4pp
Players who cast this card win 29% of the time (n=116) , vs 23% when it never left the library (n=621).
When players drew this card but left it in hand, they won 21% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -2.4pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances3.7%
Library
4.1%
Battlefield
63.1%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Skullbriar, the Walking Grave
32 decks
-
2
Fynn, the Fangbearer
24 decks
-
3
Me, the Immortal
16 decks
-
4
Wolverine, Best There Is
12 decks
-
5
Blor the Impervious
11 decks
-
6
Blue, Loyal Raptor
9 decks
-
7
Owen Grady, Raptor Trainer
9 decks
-
8
Tidus, Yuna's Guardian
9 decks
-
9
Tifa Lockhart
9 decks
-
10
Gargos, Vicious Watcher
8 decks
Card text
Gift of the Viper
Instant
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Modern Horizons 3 (MH3)
·
Common
·
Illustrated by Madeline Boni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.