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Giggling Skitterspike card art
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Giggling Skitterspike

{4} · Artifact Creature — Toy · Duskmourn: House of Horror Commander (DSC)
Times Brought
192
Decks Running
97
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Giggling Skitterspike card

Giggling Skitterspike

{4}
Artifact Creature — Toy
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
1 / 1
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Nino Is

Final zone distribution

41 instances
56.1%
Battlefield
12.2%
Graveyard
4.9%
Exile
26.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

192 brought · 90 players
Brought to game
192
Ever drawn
38
Reached battlefield
27
Still on board at game end
23

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 24% of the time (n=23) , vs 20% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -7.9pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
4%
T1
0%
T2
7%
T3
19%
T4
11%
T5
52%
T6-9
7%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 30% (5 / 27 cast on T4) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.