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Part of Duskmourn: House of Horror
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Artifact Creature — Toy
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Giggling Skitterspike
1%
Decklist Inclusion
Times Brought
225
Decks Running
112
In Decks
905
Decklist Inclusion
1%
Format
Card text
Giggling Skitterspike
Artifact Creature — Toy
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
1 / 1
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Nino Is
Final zone distribution
49 instances55.1%
Battlefield
14.3%
Graveyard
6.1%
Exile
24.5%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
13 decks
-
2
Zimone, Mystery Unraveler
7 decks
-
3
Toph, the First Metalbender
6 decks
-
4
The Mindskinner
5 decks
-
5
Ghyrson Starn, Kelermorph
3 decks
-
6
Valgavoth, Harrower of Souls
3 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Bast, Panther Goddess
2 decks
-
9
Breena, the Demagogue
2 decks
-
10
Chiss-Goria, Forge Tyrant
2 decks
The "good card" funnel
226 brought · 103 playersBrought to game
226
Ever drawn
45
Reached battlefield
31
Still on board at game end
27
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 30% of the time (n=29) , vs 24% when it never left the library (n=160).
Observed gap +6.5pp; 95% confidence interval -10.3pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
3%
T2
10%
T3
13%
T4
6%
T5
52%
T6-9
16%
T10+
Median
6
P25
4
· P75
9
· max
13
On curve
26%
(4 / 31 cast on T4)
Cast same turn as drawn
43%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.