collections_bookmark Part of Duskmourn: House of Horror
Giggling Skitterspike card art
Live Play Data

Giggling Skitterspike

{4} · Artifact Creature — Toy · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
1015
Decks Running
353
Median Cast Turn
6.0
Drawn → Played
68%
Format

First-cast turn

n=170
0%
T1
2%
T2
9%
T3
13%
T4
14%
T5
53%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 24% (22 / 170 cast on T4) Cast same turn as drawn 42%

The "good card" funnel

1016 brought · 322 players
Brought to game
1016
Ever drawn
250
Reached battlefield
170
Still on board at game end
123

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.4pp

Players who cast this card win 41% of the time (n=158) , vs 30% when it never left the library (n=666).

When players drew this card but left it in hand, they won 28% (n=67).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval +3.4pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

266 instances
3.0%
Library
46.2%
Battlefield
15.0%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games
Card text
Giggling Skitterspike card

Giggling Skitterspike

{4}
Artifact Creature — Toy
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. {5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
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Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.