collections_bookmark Part of Final Fantasy
Gilgamesh, Master-at-Arms card art
Live Play Data

Gilgamesh, Master-at-Arms

{4} {R} {R} · Legendary Creature — Human Samurai · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
333
Decks Running
134
Median Cast Turn
5.0
Drawn → Played
68%
Format

First-cast turn

n=84
0%
T1
2%
T2
10%
T3
14%
T4
26%
T5
44%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 73% (17 / 84 cast on T6) Cast same turn as drawn 28%

The "good card" funnel

333 brought · 130 players
Brought to game
333
Ever drawn
68
Reached battlefield
46
Still on board at game end
26

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 33% of the time (n=42) , vs 19% when it never left the library (n=222).

When players drew this card but left it in hand, they won 18% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.2pp; 95% confidence interval +0.8pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

81 instances
7.4%
Library
32.1%
Battlefield
28.4%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Gilgamesh, Master-at-Arms card

Gilgamesh, Master-at-Arms

{4} {R} {R}
Legendary Creature — Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6 / 6
Final Fantasy (FIN) · Rare · Illustrated by Lorenzo Mastroianni

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.