Live Play Data
Gingerbrute
1%
Live Inclusion
Times Brought
1085
Decks Running
491
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=202
21%
T1
9%
T2
9%
T3
9%
T4
13%
T5
30%
T6-9
9%
T10+
Median
5.0
P25
2
· P75
7
· max
14
On curve
21%
(42 / 202 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
1085 brought · 449 playersBrought to game
1085
Ever drawn
271
Reached battlefield
202
Still on board at game end
77
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 25% of the time (n=182) , vs 21% when it never left the library (n=699).
When players drew this card but left it in hand, they won 40% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -2.9pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
294 instances4.4%
Library
26.2%
Battlefield
37.4%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
60 decks
-
2
Winota, Joiner of Forces
59 decks
-
3
Mendicant Core, Guidelight
35 decks
-
4
Satoru Umezawa
35 decks
-
5
Sonic the Hedgehog
27 decks
-
6
Brenard, Ginger Sculptor
26 decks
-
7
Vnwxt, Verbose Host
25 decks
-
8
Goro-Goro and Satoru
22 decks
- 9 Ginger, Queen of Sweets 15 decks
-
10
Marisi, Breaker of the Coil
11 decks
Card text
Gingerbrute
Artifact Creature — Food Golem
Haste (This creature can attack and
as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
,
, Sacrifice this creature: You gain 3 life.
1 / 1
Foundations Jumpstart (J25)
·
Common
·
Illustrated by Carlos Palma Cruchaga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.