Gingerbrute card art
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Gingerbrute

{1} · Artifact Creature — Food Golem · Wilds of Eldraine (WOE)
Times Brought
428
Decks Running
243
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gingerbrute card

Gingerbrute

{1}
Artifact Creature — Food Golem
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.
1 / 1
Wilds of Eldraine (WOE) · Common · Illustrated by Carlos Palma Cruchaga

Final zone distribution

86 instances
2.3%
Library
46.5%
Battlefield
25.6%
Graveyard
8.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

428 brought · 220 players
Brought to game
428
Ever drawn
81
Reached battlefield
65
Still on board at game end
40

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 22% of the time (n=49) , vs 24% when it never left the library (n=229).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.2pp; 95% confidence interval -9.8pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
26%
T1
6%
T2
8%
T3
12%
T4
9%
T5
37%
T6-9
2%
T10+
Median 4 P25 1 · P75 6 · max 10
On curve 26% (17 / 65 cast on T1) Cast same turn as drawn 76%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.