Card Preview
Glasspool Mimic // Glasspool Shore
Creature — Shapeshifter Rogue // Land
·
Zendikar Rising (ZNR)
1%
Decklist Inclusion
Times Brought
402
Decks Running
216
In Decks
1371
Decklist Inclusion
1%
Format
Card text
Glasspool Mimic
Creature — Shapeshifter Rogue
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
0 / 0
Glasspool Shore
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Johan Grenier
Final zone distribution
122 instances1.6%
Library
32.0%
Battlefield
24.6%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
10 decks
-
2
Marvo, Deep Operative
6 decks
-
3
Satoru Umezawa
5 decks
-
4
The Destined Warrior
5 decks
-
5
Captain N'ghathrod
4 decks
-
6
Council of Reeds
4 decks
-
7
Lord of the Nazgûl
4 decks
-
8
Anowon, the Ruin Thief
3 decks
-
9
Flubs, the Fool
3 decks
-
10
Goro-Goro and Satoru
3 decks
The "good card" funnel
402 brought · 190 playersBrought to game
402
Ever drawn
106
Reached battlefield
61
Still on board at game end
39
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 34% of the time (n=57) , vs 24% when it never left the library (n=240).
When players drew this card but left it in hand, they won 33% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.6pp; 95% confidence interval -3.0pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=61
8%
T1
2%
T2
10%
T3
15%
T4
10%
T5
52%
T6-9
3%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
20%
(6 / 61 cast on T3)
Cast same turn as drawn
37%
61 of 100 times cast
61%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.