Glasspool Mimic // Glasspool Shore card art
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Glasspool Mimic // Glasspool Shore

Creature — Shapeshifter Rogue // Land · Zendikar Rising (ZNR)
Times Brought
217
Decks Running
121
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glasspool Mimic // Glasspool Shore card Glasspool Mimic // Glasspool Shore back face

Glasspool Mimic

{2} {U}
Creature — Shapeshifter Rogue
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
0 / 0

Glasspool Shore

Land
This land enters tapped. {T}: Add {U}.
Zendikar Rising (ZNR) · Rare · Illustrated by Johan Grenier

Final zone distribution

55 instances
54.5%
Battlefield
18.2%
Graveyard
1.8%
Exile
25.5%
Hand

The "good card" funnel

217 brought · 107 players
Brought to game
217
Ever drawn
50
Reached battlefield
38
Still on board at game end
30

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.7pp

Players who cast this card win 33% of the time (n=29) , vs 20% when it never left the library (n=120).

Observed gap +13.2pp; 95% confidence interval +3.7pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
16%
T1
8%
T2
11%
T3
16%
T4
13%
T5
34%
T6-9
3%
T10+
Median 4.5 P25 3 · P75 6 · max 11
On curve 34% (4 / 38 cast on T3) Cast same turn as drawn 35%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.