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Part of Modern Horizons 3
Live Play Data
Glasswing Grace // Age-Graced Chapel
Enchantment — Aura // Land
·
Modern Horizons 3 (MH3)
2%
Live Inclusion
Times Brought
582
Decks Running
243
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=94
6%
T1
4%
T2
2%
T3
14%
T4
16%
T5
48%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
43%
(15 / 94 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
583 brought · 219 playersBrought to game
583
Ever drawn
140
Reached battlefield
94
Still on board at game end
67
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 32% of the time (n=87) , vs 31% when it never left the library (n=380).
When players drew this card but left it in hand, they won 20% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -9.0pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances1.9%
Library
41.6%
Battlefield
28.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Ardbert, Warrior of Darkness
19 decks
-
2
Killian, Decisive Mentor
18 decks
-
3
Eriette of the Charmed Apple
17 decks
-
4
Eriette, the Beguiler
11 decks
-
5
Liesa, Shroud of Dusk
9 decks
-
6
Breena, the Demagogue
8 decks
-
7
Squall, SeeD Mercenary
8 decks
-
8
Y'shtola, Night's Blessed
8 decks
-
9
Jin Sakai, Ghost of Tsushima
7 decks
-
10
Arna Kennerüd, Skycaptain
6 decks
Card text
Glasswing Grace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Age-Graced Chapel
Land
This land enters tapped.
: Add
or
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Craig Elliott & Maxime Minard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.