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Glasswing Grace // Age-Graced Chapel card art
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Glasswing Grace // Age-Graced Chapel

Enchantment — Aura // Land · Modern Horizons 3 (MH3)
1%
Decklist Inclusion
Times Brought
221
Decks Running
102
In Decks
695
Decklist Inclusion
1%
Format
Card text
Glasswing Grace // Age-Graced Chapel card Glasswing Grace // Age-Graced Chapel back face

Glasswing Grace

{3} {W/B} {W/B}
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and lifelink.

Age-Graced Chapel

Land
This land enters tapped. {T}: Add {W} or {B}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Craig Elliott & Maxime Minard

Final zone distribution

60 instances
3.3%
Library
35.0%
Battlefield
35.0%
Graveyard
6.7%
Exile

The "good card" funnel

221 brought · 91 players
Brought to game
221
Ever drawn
53
Reached battlefield
35
Still on board at game end
21

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.1pp

Players who cast this card win 38% of the time (n=32) , vs 32% when it never left the library (n=148).

When players drew this card but left it in hand, they won 10% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.7pp; 95% confidence interval -12.1pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
3%
T1
9%
T2
0%
T3
14%
T4
9%
T5
49%
T6-9
17%
T10+
Median 7 P25 4 · P75 8 · max 16
On curve 34% (3 / 35 cast on T5) Cast same turn as drawn 33%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.