Live Play Data
Glen Elendra Archmage
2%
Live Inclusion
Times Brought
813
Decks Running
375
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=116
2%
T1
2%
T2
10%
T3
13%
T4
15%
T5
43%
T6-9
16%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
27%
(15 / 116 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
814 brought · 339 playersBrought to game
814
Ever drawn
195
Reached battlefield
116
Still on board at game end
51
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 37% of the time (n=106) , vs 22% when it never left the library (n=508).
When players drew this card but left it in hand, they won 36% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +5.9pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instances3.7%
Library
23.3%
Battlefield
36.1%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
48 decks
-
2
Maralen, Fae Ascendant
24 decks
-
3
Ms. Bumbleflower
24 decks
-
4
The Wise Mothman
24 decks
-
5
Tegwyll, Duke of Splendor
18 decks
-
6
Kinnan, Bonder Prodigy
15 decks
-
7
Marchesa, the Black Rose
15 decks
-
8
Brago, King Eternal
11 decks
-
9
Muldrotha, the Gravetide
11 decks
-
10
Yuna, Grand Summoner
11 decks
Card text
Glen Elendra Archmage
Creature — Faerie Wizard
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
Ultimate Masters (UMA)
·
Rare
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.