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Part of Modern Horizons 3
·
Sorcery
·
Modern Horizons 3 (MH3)
Live Play Data
Glimpse the Impossible
1%
Live Inclusion
Times Brought
870
Decks Running
348
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=135
1%
T1
7%
T2
14%
T3
11%
T4
19%
T5
39%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
22%
(19 / 135 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
870 brought · 326 playersBrought to game
870
Ever drawn
209
Reached battlefield
135
Still on board at game end
5
≥ +0.8pp
Players who cast this card win 39% of the time (n=123) , vs 29% when it never left the library (n=547).
When players drew this card but left it in hand, they won 26% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +0.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
235 instances4.3%
Library
2.1%
Battlefield
62.6%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
52 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
25 decks
-
3
Azlask, the Swelling Scourge
21 decks
-
4
Krenko, Mob Boss
10 decks
-
5
Arabella, Abandoned Doll
9 decks
-
6
Aziza, Mage Tower Captain
8 decks
-
7
Prosper, Tome-Bound
7 decks
-
8
Winota, Joiner of Forces
7 decks
-
9
Fire Lord Zuko
6 decks
-
10
Gwen Stacy // Ghost-Spider
6 decks
Card text
Glimpse the Impossible
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Modern Horizons 3 (MH3)
·
Common
·
Illustrated by Justine Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.