Live Play Data
Glint-Horn Buccaneer
1%
Live Inclusion
Times Brought
579
Decks Running
246
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=119
1%
T1
4%
T2
13%
T3
11%
T4
11%
T5
51%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
18%
(16 / 119 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
582 brought · 235 playersBrought to game
582
Ever drawn
190
Reached battlefield
119
Still on board at game end
80
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 39% of the time (n=109) , vs 21% when it never left the library (n=318).
When players drew this card but left it in hand, they won 21% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval +8.2pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instances5.0%
Library
39.6%
Battlefield
32.7%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
32 decks
-
2
Doctor Doom, King of Latveria
31 decks
-
3
Norman Osborn // Green Goblin
17 decks
-
4
Captain Howler, Sea Scourge
15 decks
-
5
Edward Kenway
15 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
15 decks
-
7
Flubs, the Fool
12 decks
-
8
Admiral Brass, Unsinkable
11 decks
-
9
Malcolm, Keen-Eyed Navigator
11 decks
-
10
Anje Falkenrath
6 decks
Card text
Glint-Horn Buccaneer
Creature — Minotaur Pirate
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.

, Discard a card: Draw a card. Activate only if this creature is attacking.
2 / 4
Core Set 2020 (M20)
·
Rare
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.