Glint-Horn Buccaneer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Glint-Horn Buccaneer
Final zone distribution
51 instancesCommanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
13 decks
-
2
Doctor Doom, King of Latveria
13 decks
-
3
Norman Osborn // Green Goblin
9 decks
-
4
Captain Howler, Sea Scourge
8 decks
-
5
Edward Kenway
6 decks
-
6
Flubs, the Fool
5 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
8
Admiral Brass, Unsinkable
3 decks
-
9
Admiral Beckett Brass
2 decks
-
10
Anje Falkenrath
2 decks
The "good card" funnel
189 brought · 96 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=21) , vs 15% when it never left the library (n=99).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.2pp; 95% confidence interval +6.9pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.