collections_bookmark Part of Outlaws of Thunder Junction
Glittering Stockpile card art
Live Play Data

Glittering Stockpile

{2} {R} · Artifact — Treasure · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
511
Decks Running
260
Median Cast Turn
5
Drawn → Played
63%
Format

First-cast turn

n=71
1%
T1
8%
T2
24%
T3
13%
T4
15%
T5
34%
T6-9
4%
T10+
Median 5 P25 3 · P75 7 · max 15
On curve 34% (17 / 71 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

511 brought · 241 players
Brought to game
511
Ever drawn
112
Reached battlefield
71
Still on board at game end
30

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 32% of the time (n=66) , vs 26% when it never left the library (n=331).

When players drew this card but left it in hand, they won 36% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.7pp; 95% confidence interval -5.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

130 instances
3.8%
Library
23.1%
Battlefield
40.8%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games
Card text
Glittering Stockpile card

Glittering Stockpile

{2} {R}
Artifact — Treasure
{T}: Add {R}. Put a stash counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Outlaws of Thunder Junction Commander (OTC) · Uncommon · Illustrated by Brock Grossman

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.