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Glittering Stockpile card art
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Glittering Stockpile

{2} {R} · Artifact — Treasure · Outlaws of Thunder Junction Commander (OTC)
Times Brought
245
Decks Running
115
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Glittering Stockpile card

Glittering Stockpile

{2} {R}
Artifact — Treasure
{T}: Add {R}. Put a stash counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Outlaws of Thunder Junction Commander (OTC) · Uncommon · Illustrated by Brock Grossman

Final zone distribution

50 instances
36.0%
Battlefield
28.0%
Graveyard
10.0%
Exile
26.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

245 brought · 109 players
Brought to game
245
Ever drawn
47
Reached battlefield
31
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 29% of the time (n=30) , vs 27% when it never left the library (n=156).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.8pp; 95% confidence interval -7.9pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
19%
T2
29%
T3
10%
T4
10%
T5
23%
T6-9
10%
T10+
Median 4 P25 3 · P75 7 · max 14
On curve 48% (9 / 31 cast on T3) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.