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Part of March of the Machine
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Creature — Goblin Rogue
·
March of the Machine Commander (MOC)
Card Preview
Goblin Instigator
Times Brought
437
Decks Running
197
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Goblin Instigator
Creature — Goblin Rogue
When this creature enters, create a 1/1 red Goblin creature token.
1 / 1
March of the Machine Commander (MOC)
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Common
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Illustrated by Filip Burburan
Final zone distribution
78 instances3.8%
Library
41.0%
Battlefield
37.2%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
129 decks
-
2
Zada, Hedron Grinder
22 decks
-
3
Purphoros, God of the Forge
6 decks
-
4
General Kreat, the Boltbringer
5 decks
-
5
Kasla, the Broken Halo
4 decks
-
6
Winota, Joiner of Forces
3 decks
-
7
Gut, True Soul Zealot
2 decks
-
8
Ib Halfheart, Goblin Tactician
2 decks
-
9
Muxus, Goblin Grandee
2 decks
-
10
Ojer Axonil, Deepest Might // Temple of Power
2 decks
The "good card" funnel
437 brought · 192 playersBrought to game
437
Ever drawn
75
Reached battlefield
63
Still on board at game end
32
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 35% of the time (n=48) , vs 29% when it never left the library (n=251).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -0.9pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
14%
T1
24%
T2
11%
T3
13%
T4
13%
T5
22%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
45
On curve
38%
(15 / 63 cast on T2)
Cast same turn as drawn
47%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.