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Part of Commander Masters
·
Legendary Creature — Human Barbarian
·
Commander Masters (CMM)
Live Play Data
Godo, Bandit Warlord
1%
Live Inclusion
Times Brought
274
Decks Running
126
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=37
0%
T1
0%
T2
5%
T3
11%
T4
14%
T5
59%
T6-9
11%
T10+
Median
6
P25
5
· P75
7
· max
10
On curve
59%
(11 / 37 cast on T6)
Cast same turn as drawn
28%
The "good card" funnel
274 brought · 124 playersBrought to game
274
Ever drawn
60
Reached battlefield
34
Still on board at game end
18
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 36% of the time (n=33) , vs 26% when it never left the library (n=183).
When players drew this card but left it in hand, they won 30% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -5.7pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances7.6%
Library
27.3%
Battlefield
28.8%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
14 decks
-
2
Isshin, Two Heavens as One
10 decks
-
3
Gilgamesh, Master-at-Arms
9 decks
-
4
Captain America, First Avenger
6 decks
-
5
Kratos, God of War
6 decks
-
6
Xenagos, God of Revels
5 decks
-
7
Breya, Etherium Shaper
4 decks
-
8
Raiyuu, Storm's Edge
4 decks
-
9
Amy Rose
3 decks
-
10
Cloud, Planet's Champion
3 decks
Card text
Godo, Bandit Warlord
Legendary Creature — Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.