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Part of Final Fantasy
Card Preview
Gohn, Town of Ruin
Land — Town
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
95
Decks Running
53
In Decks
345
Decklist Inclusion
0%
Format
Card text
Gohn, Town of Ruin
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Salvatorre Zee Yazzie
Final zone distribution
34 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
26 decks
-
2
Maralen, Fae Ascendant
3 decks
-
3
The Serpent Society
3 decks
-
4
Blech, Loafing Pest
2 decks
-
5
Jenova, Ancient Calamity
2 decks
-
6
Terra, Magical Adept // Esper Terra
2 decks
-
7
Azlask, the Swelling Scourge
1 decks
-
8
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
1 decks
-
9
Glarb, Calamity's Augur
1 decks
-
10
Grist, the Hunger Tide
1 decks
The "good card" funnel
95 brought · 53 playersBrought to game
95
Ever drawn
31
Reached battlefield
26
Still on board at game end
23
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 50% of the time (n=22) , vs 20% when it never left the library (n=51).
Observed gap +29.7pp; 95% confidence interval +7.0pp to +52.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
27%
T1
15%
T2
15%
T3
8%
T4
4%
T5
19%
T6-9
12%
T10+
Median
3.0
P25
1
· P75
7
· max
16
Cast same turn as drawn
52%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.