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Gourmand's Talent card art
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Gourmand's Talent

{G} · Enchantment — Class · Bloomburrow Commander (BLC)
Times Brought
256
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gourmand's Talent card

Gourmand's Talent

{G}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." {2}{G}: Level 2 Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. {3}{G}: Level 3 Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Bloomburrow Commander (BLC) · Rare · Illustrated by Fiona Hsieh

Final zone distribution

47 instances
68.1%
Battlefield
14.9%
Graveyard
17.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

256 brought · 126 players
Brought to game
256
Ever drawn
45
Reached battlefield
36
Still on board at game end
32

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.2pp

Players who cast this card win 9% of the time (n=28) , vs 19% when it never left the library (n=154).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -10.1pp; 95% confidence interval -18.2pp to -1.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
31%
T1
14%
T2
3%
T3
11%
T4
6%
T5
28%
T6-9
8%
T10+
Median 4.0 P25 1 · P75 7 · max 12
On curve 31% (11 / 36 cast on T1) Cast same turn as drawn 54%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.