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Part of Final Fantasy
·
Creature — Plant Beast
·
Final Fantasy (FIN)
Live Play Data
Gran Pulse Ochu
0%
Live Inclusion
Times Brought
114
Decks Running
46
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=21
24%
T1
10%
T2
19%
T3
14%
T4
10%
T5
19%
T6-9
5%
T10+
Median
3
P25
2
· P75
5
· max
13
On curve
24%
(5 / 21 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
114 brought · 43 playersBrought to game
114
Ever drawn
26
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 28% of the time (n=20) , vs 10% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.0pp; 95% confidence interval -2.1pp to +38.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances6.7%
Library
23.3%
Battlefield
53.3%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Fynn, the Fangbearer
23 decks
-
2
Oviya Pashiri, Sage Lifecrafter
3 decks
-
3
Aveline de Grandpré
2 decks
-
4
Jenova, Ancient Calamity
2 decks
-
5
Kirri, Talented Sprout
2 decks
-
6
Yuna, Grand Summoner
2 decks
-
7
Bristly Bill, Spine Sower
1 decks
-
8
Choco, Seeker of Paradise
1 decks
-
9
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
1 decks
-
10
Glissa Sunslayer
1 decks
Card text
Gran Pulse Ochu
Creature — Plant Beast
Deathtouch
: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
1 / 1
Final Fantasy (FIN)
·
Common
·
Illustrated by Domenico Cava
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.