collections_bookmark
Part of Teenage Mutant Ninja Turtles
Card Preview
Grand Coliseum
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
137
Decks Running
76
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
31 instances77.4%
Battlefield
3.2%
Graveyard
3.2%
Exile
16.1%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
24 decks
-
2
Heroes in a Half Shell
12 decks
-
3
Darien, King of Kjeldor
8 decks
-
4
Jodah, the Unifier
5 decks
-
5
Daredevil, Fearless Fighter
3 decks
-
6
Child of Alara
2 decks
-
7
Ramos, Dragon Engine
2 decks
-
8
Splinter, Radical Rat
2 decks
-
9
Aragorn, the Uniter
1 decks
-
10
Atraxa, Praetors' Voice
1 decks
The "good card" funnel
138 brought · 75 playersBrought to game
138
Ever drawn
29
Reached battlefield
25
Still on board at game end
24
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.2pp
Players who cast this card win 20% of the time (n=23) , vs 26% when it never left the library (n=90).
Observed gap -6.8pp; 95% confidence interval -18.2pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
24%
T1
12%
T2
0%
T3
8%
T4
16%
T5
36%
T6-9
4%
T10+
Median
5
P25
2
· P75
6
· max
10
Cast same turn as drawn
52%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.