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Part of Teenage Mutant Ninja Turtles
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Grand Coliseum
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
496
Decks Running
242
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Grand Coliseum
Land
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Final zone distribution
109 instances72.5%
Battlefield
4.6%
Graveyard
1.8%
Exile
21.1%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
82 decks
-
2
Heroes in a Half Shell
39 decks
-
3
Darien, King of Kjeldor
9 decks
-
4
Jodah, the Unifier
9 decks
-
5
Daredevil, Fearless Fighter
6 decks
-
6
Ulalek, Fused Atrocity
5 decks
-
7
Michelangelo, the Heart
4 decks
-
8
The First Sliver
4 decks
-
9
Child of Alara
3 decks
-
10
Saskia the Unyielding
3 decks
The "good card" funnel
497 brought · 224 playersBrought to game
497
Ever drawn
104
Reached battlefield
80
Still on board at game end
79
Once cast, 99% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 24% of the time (n=61) , vs 24% when it never left the library (n=272).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -7.2pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
23%
T1
8%
T2
10%
T3
8%
T4
19%
T5
30%
T6-9
4%
T10+
Median
5.0
P25
2
· P75
6
· max
11
Cast same turn as drawn
61%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.