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Part of Teenage Mutant Ninja Turtles
Live Play Data
Grand Coliseum
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
349
Decks Running
161
Median Cast Turn
4.0
Drawn → Played
68%
Format
First-cast turn
n=52
29%
T1
6%
T2
12%
T3
8%
T4
10%
T5
29%
T6-9
8%
T10+
Median
4.0
P25
1
· P75
7
· max
11
Cast same turn as drawn
59%
The "good card" funnel
349 brought · 146 playersBrought to game
349
Ever drawn
76
Reached battlefield
52
Still on board at game end
47
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 20% of the time (n=47) , vs 17% when it never left the library (n=236).
When players drew this card but left it in hand, they won 19% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -8.0pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances6.0%
Library
56.0%
Battlefield
9.5%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
54 decks
-
2
Heroes in a Half Shell
25 decks
-
3
Darien, King of Kjeldor
13 decks
-
4
Daredevil, Fearless Fighter
5 decks
-
5
Jodah, the Unifier
4 decks
-
6
Michelangelo, the Heart
4 decks
-
7
Child of Alara
3 decks
-
8
Saskia the Unyielding
3 decks
-
9
Aragorn, the Uniter
2 decks
-
10
Auntie Blyte, Bad Influence
2 decks
Card text
Grand Coliseum
Land
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.