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Part of Teenage Mutant Ninja Turtles
Live Play Data
Grand Coliseum
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
506
Decks Running
236
Median Cast Turn
4.0
Drawn → Played
69%
Format
First-cast turn
n=76
29%
T1
5%
T2
9%
T3
11%
T4
12%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
1
· P75
6
· max
11
Cast same turn as drawn
52%
The "good card" funnel
506 brought · 218 playersBrought to game
506
Ever drawn
110
Reached battlefield
76
Still on board at game end
69
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 23% of the time (n=66) , vs 16% when it never left the library (n=340).
When players drew this card but left it in hand, they won 21% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -3.5pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances4.2%
Library
58.0%
Battlefield
10.9%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
78 decks
-
2
Heroes in a Half Shell
39 decks
-
3
Darien, King of Kjeldor
18 decks
-
4
Michelangelo, the Heart
10 decks
-
5
Daredevil, Fearless Fighter
7 decks
-
6
Jodah, the Unifier
6 decks
-
7
Aragorn, the Uniter
3 decks
-
8
Auntie Blyte, Bad Influence
3 decks
-
9
Child of Alara
3 decks
-
10
Saskia the Unyielding
3 decks
Card text
Grand Coliseum
Land
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.