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Grapeshot card art
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Grapeshot

{1} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
438
Decks Running
246
In Decks
1835
Decklist Inclusion
2%
Format
Card text
Grapeshot card

Grapeshot

{1} {R}
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Irvin Rodriguez

Final zone distribution

123 instances
4.1%
Library
11.4%
Battlefield
52.0%
Graveyard
4.1%
Exile

The "good card" funnel

439 brought · 216 players
Brought to game
439
Ever drawn
113
Reached battlefield
67
Still on board at game end
14
≥ +4.6pp

Players who cast this card win 42% of the time (n=61) , vs 25% when it never left the library (n=266).

When players drew this card but left it in hand, they won 29% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.6pp; 95% confidence interval +4.6pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=67
0%
T1
1%
T2
4%
T3
6%
T4
10%
T5
61%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 1% (1 / 67 cast on T2) Cast same turn as drawn 42%
67 of 100 times cast 67%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.