collections_bookmark
Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Grapeshot
2%
Decklist Inclusion
Times Brought
288
Decks Running
177
In Decks
1361
Decklist Inclusion
2%
Format
Final zone distribution
75 instances1.3%
Library
12.0%
Battlefield
57.3%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
18 decks
-
2
Ghyrson Starn, Kelermorph
16 decks
-
3
Prismari, the Inspiration
11 decks
-
4
Vivi Ornitier
10 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
6
Alania, Divergent Storm
7 decks
-
7
Krenko, Mob Boss
6 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
9
Feather, the Redeemed
5 decks
-
10
Fire Lord Azula
5 decks
The "good card" funnel
289 brought · 156 playersBrought to game
289
Ever drawn
69
Reached battlefield
42
Still on board at game end
9
≥ +2.5pp
Players who cast this card win 41% of the time (n=41) , vs 25% when it never left the library (n=193).
When players drew this card but left it in hand, they won 33% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.4pp; 95% confidence interval +2.5pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
2%
T2
7%
T3
5%
T4
12%
T5
60%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
2%
(1 / 42 cast on T2)
Cast same turn as drawn
29%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.