collections_bookmark Part of Marvel Super Heroes
Grapeshot card art
Live Play Data

Grapeshot

{1} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
822
Decks Running
450
Median Cast Turn
6.0
Drawn → Played
59%
Format

First-cast turn

n=130
2%
T1
3%
T2
5%
T3
9%
T4
17%
T5
53%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 5% (4 / 130 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

823 brought · 401 players
Brought to game
823
Ever drawn
220
Reached battlefield
130
Still on board at game end
27
≥ +12.0pp

Players who cast this card win 47% of the time (n=122) , vs 27% when it never left the library (n=488).

When players drew this card but left it in hand, they won 27% (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.7pp; 95% confidence interval +12.0pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

247 instances
4.9%
Library
10.9%
Battlefield
47.8%
Graveyard
11.7%
Exile

Commanders that played this card

in tracked games
Card text
Grapeshot card

Grapeshot

{1} {R}
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Irvin Rodriguez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.