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Grapeshot card art
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Grapeshot

{1} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
1077
Decks Running
555
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Grapeshot card

Grapeshot

{1} {R}
Sorcery
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Irvin Rodriguez

Final zone distribution

245 instances
1.6%
Library
15.9%
Battlefield
45.7%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1077 brought · 493 players
Brought to game
1077
Ever drawn
235
Reached battlefield
153
Still on board at game end
39
≥ +0.8pp

Players who cast this card win 29% of the time (n=123) , vs 24% when it never left the library (n=623).

When players drew this card but left it in hand, they won 23% (n=66).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval +0.8pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=153
1%
T1
4%
T2
7%
T3
12%
T4
18%
T5
47%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 5% (6 / 153 cast on T2) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.