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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Grapeshot
Times Brought
366
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Irvin Rodriguez
Final zone distribution
94 instances13.8%
Battlefield
47.9%
Graveyard
9.6%
Exile
28.7%
Hand
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
30 decks
-
2
Vivi Ornitier
14 decks
-
3
Ghyrson Starn, Kelermorph
13 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
11 decks
-
5
Krenko, Mob Boss
9 decks
-
6
Ob Nixilis, Captive Kingpin
8 decks
-
7
Prismari, the Inspiration
8 decks
-
8
Fire Lord Azula
7 decks
-
9
Flubs, the Fool
6 decks
-
10
Ral, Monsoon Mage // Ral, Leyline Prodigy
6 decks
The "good card" funnel
366 brought · 171 playersBrought to game
366
Ever drawn
90
Reached battlefield
57
Still on board at game end
13
≥ +0.6pp
Players who cast this card win 32% of the time (n=43) , vs 24% when it never left the library (n=222).
When players drew this card but left it in hand, they won 27% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.4pp; 95% confidence interval +0.6pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
0%
T1
4%
T2
9%
T3
9%
T4
18%
T5
44%
T6-9
18%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
4%
(2 / 57 cast on T2)
Cast same turn as drawn
30%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.