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Graveborn Muse card art
Live Play Data

Graveborn Muse

{2} {B} {B} · Creature — Zombie Spirit · Tenth Edition (10E)
0%
Live Inclusion
Times Brought
185
Decks Running
80
Median Cast Turn
6
Drawn → Played
45%
Format

First-cast turn

n=23
0%
T1
0%
T2
4%
T3
9%
T4
17%
T5
52%
T6-9
17%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 13% (2 / 23 cast on T4)

The "good card" funnel

186 brought · 76 players
Brought to game
186
Ever drawn
51
Reached battlefield
23
Still on board at game end
9

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.1pp

Players who cast this card win 37% of the time (n=21) , vs 24% when it never left the library (n=115).

When players drew this card but left it in hand, they won 29% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.0pp; 95% confidence interval -9.1pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
7.1%
Library
16.1%
Battlefield
39.3%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Graveborn Muse card

Graveborn Muse

{2} {B} {B}
Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and lose X life, where X is the number of Zombies you control.
3 / 3
Tenth Edition (10E) · Rare · Illustrated by Kev Walker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.