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Great Goblin, Foul-Hearted card art
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Great Goblin, Foul-Hearted

{3} {B} {R} · Legendary Creature — Goblin Noble · The Hobbit Eternal (HOC)
Times Brought
84
Decks Running
45
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Great Goblin, Foul-Hearted card

Great Goblin, Foul-Hearted

{3} {B} {R}
Legendary Creature — Goblin Noble
Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Armies you control have trample.
3 / 3
The Hobbit Eternal (HOC) · Mythic · Illustrated by Yuhong Ding

Final zone distribution

29 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

84 brought · 42 players
Brought to game
84
Ever drawn
28
Reached battlefield
21
Still on board at game end
12

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.2pp

Players who cast this card win 28% of the time (n=18) , vs 18% when it never left the library (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval -4.2pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
5%
T1
0%
T2
9%
T3
14%
T4
27%
T5
45%
T6-9
0%
T10+
Median 5.0 P25 4 · P75 7 · max 9
On curve 55% (6 / 22 cast on T5)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.