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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Grim Reaper's Sprint
1%
Live Inclusion
Times Brought
291
Decks Running
145
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=23
0%
T1
4%
T2
9%
T3
0%
T4
4%
T5
70%
T6-9
13%
T10+
Median
7
P25
6
· P75
8
· max
10
On curve
17%
(1 / 23 cast on T5)
The "good card" funnel
291 brought · 134 playersBrought to game
291
Ever drawn
46
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.5pp
Players who cast this card win 56% of the time (n=21) , vs 26% when it never left the library (n=192).
When players drew this card but left it in hand, they won 31% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +30.2pp; 95% confidence interval +11.5pp to +48.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
26.8%
Battlefield
30.4%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
43 decks
-
2
Raph & Mikey, Troublemakers
20 decks
-
3
Vincent, Vengeful Atoner
8 decks
-
4
Preston Garvey, Minuteman
5 decks
-
5
Three Dog, Galaxy News DJ
5 decks
-
6
Stangg, Echo Warrior
4 decks
-
7
Etali, Primal Storm
3 decks
-
8
Minsc & Boo, Timeless Heroes
3 decks
-
9
Alexios, Deimos of Kosmos
2 decks
-
10
Caesar, Legion's Emperor
2 decks
Card text
Grim Reaper's Sprint
Enchantment — Aura
Morbid — This spell costs
less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Fallout (PIP)
·
Rare
·
Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.