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Grim Reaper's Sprint card art
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Grim Reaper's Sprint

{4} {R} · Enchantment — Aura · Fallout (PIP)
Times Brought
342
Decks Running
139
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Grim Reaper's Sprint card

Grim Reaper's Sprint

{4} {R}
Enchantment — Aura
Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
Fallout (PIP) · Rare · Illustrated by Anton Solovianchyk

Final zone distribution

68 instances
4.4%
Library
42.6%
Battlefield
13.2%
Graveyard
2.9%
Exile

The "good card" funnel

342 brought · 129 players
Brought to game
342
Ever drawn
60
Reached battlefield
35
Still on board at game end
29

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 26% of the time (n=20) , vs 25% when it never left the library (n=178).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -10.7pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
0%
T2
9%
T3
6%
T4
11%
T5
66%
T6-9
9%
T10+
Median 7 P25 5 · P75 8 · max 19
On curve 26% (4 / 35 cast on T5) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.