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Part of Bloomburrow
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Legendary Creature — Goblin Shaman
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Grumgully, the Generous
2%
Live Inclusion
Times Brought
349
Decks Running
180
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=77
0%
T1
1%
T2
10%
T3
22%
T4
14%
T5
47%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
12%
(8 / 77 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
349 brought · 176 playersBrought to game
349
Ever drawn
77
Reached battlefield
58
Still on board at game end
30
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 31% of the time (n=49) , vs 17% when it never left the library (n=227).
When players drew this card but left it in hand, they won 16% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +0.4pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances3.5%
Library
34.9%
Battlefield
41.9%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
82 decks
-
2
Chishiro, the Shattered Blade
20 decks
-
3
Auntie Ool, Cursewretch
9 decks
-
4
Minsc & Boo, Timeless Heroes
9 decks
-
5
Faldorn, Dread Wolf Herald
7 decks
-
6
Gallia of the Endless Dance
5 decks
-
7
Korvold, Fae-Cursed King
3 decks
-
8
Raph & Mikey, Troublemakers
3 decks
-
9
Ruric Thar, the Unbowed
3 decks
-
10
The Swarmlord
3 decks
Card text
Grumgully, the Generous
Legendary Creature — Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.