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Grumgully, the Generous card art
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Grumgully, the Generous

{1} {R} {G} · Legendary Creature — Goblin Shaman · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
369
Decks Running
190
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Grumgully, the Generous card

Grumgully, the Generous

{1} {R} {G}
Legendary Creature — Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Milivoj Ćeran

Final zone distribution

78 instances
3.8%
Library
37.2%
Battlefield
32.1%
Graveyard
7.7%
Exile

The "good card" funnel

369 brought · 184 players
Brought to game
369
Ever drawn
73
Reached battlefield
53
Still on board at game end
29

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.7pp

Players who cast this card win 28% of the time (n=36) , vs 24% when it never left the library (n=189).

When players drew this card but left it in hand, they won 21% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -4.7pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
0%
T1
21%
T2
23%
T3
10%
T4
3%
T5
35%
T6-9
8%
T10+
Median 4.0 P25 3 · P75 7 · max 13
On curve 44% (14 / 62 cast on T3) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.