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Part of March of the Machine
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Creature — Angel
·
March of the Machine (MOM)
Live Play Data
Guardian of Ghirapur
0%
Live Inclusion
Times Brought
124
Decks Running
73
Median Cast Turn
5.5
Drawn → Played
74%
Format
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
12%
T4
31%
T5
27%
T6-9
23%
T10+
Median
5.5
P25
5
· P75
9
· max
21
On curve
8%
(2 / 26 cast on T3)
The "good card" funnel
124 brought · 74 playersBrought to game
124
Ever drawn
35
Reached battlefield
26
Still on board at game end
10
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 41% of the time (n=25) , vs 16% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.4pp; 95% confidence interval +3.4pp to +47.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances26.3%
Battlefield
42.1%
Graveyard
7.9%
Exile
23.7%
Hand
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
21 decks
-
2
Giada, Font of Hope
10 decks
-
3
Shilgengar, Sire of Famine
9 decks
-
4
Elesh Norn, Mother of Machines
7 decks
-
5
Brago, King Eternal
3 decks
-
6
Aang, at the Crossroads // Aang, Destined Savior
2 decks
-
7
Atraxa, Grand Unifier
2 decks
-
8
Phelia, Exuberant Shepherd
2 decks
-
9
Aang, Airbending Master
1 decks
-
10
Archangel Avacyn // Avacyn, the Purifier
1 decks
Card text
Guardian of Ghirapur
Creature — Angel
Flying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
3 / 3
March of the Machine (MOM)
·
Rare
·
Illustrated by Cynthia Sheppard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.