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Part of Final Fantasy
·
Creature — Elf Druid
·
March of the Machine Commander (MOC)
Live Play Data
Gyre Sage
4%
Live Inclusion
Times Brought
1208
Decks Running
570
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=214
8%
T1
23%
T2
8%
T3
10%
T4
13%
T5
34%
T6-9
4%
T10+
Median
5.0
P25
2
· P75
7
· max
11
On curve
31%
(49 / 214 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
1208 brought · 508 playersBrought to game
1208
Ever drawn
279
Reached battlefield
214
Still on board at game end
128
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 29% of the time (n=197) , vs 24% when it never left the library (n=802).
When players drew this card but left it in hand, they won 36% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -1.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
302 instances2.3%
Library
42.4%
Battlefield
31.1%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
129 decks
-
2
Voja, Jaws of the Conclave
38 decks
-
3
Yuna, Grand Summoner
36 decks
-
4
The Wise Mothman
24 decks
-
5
Dina, Essence Brewer
17 decks
-
6
Bristly Bill, Spine Sower
16 decks
-
7
Dionus, Elvish Archdruid
15 decks
-
8
Shalai and Hallar
14 decks
-
9
Jenova, Ancient Calamity
11 decks
-
10
Zaxara, the Exemplary
11 decks
Card text
Gyre Sage
Creature — Elf Druid
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
1 / 2
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.