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Part of Final Fantasy
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Creature — Elf Druid
·
March of the Machine Commander (MOC)
Live Play Data
Gyre Sage
4%
Live Inclusion
Times Brought
2137
Decks Running
908
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=372
9%
T1
24%
T2
10%
T3
10%
T4
14%
T5
28%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
14
On curve
34%
(91 / 372 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
2137 brought · 790 playersBrought to game
2137
Ever drawn
499
Reached battlefield
372
Still on board at game end
219
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 27% of the time (n=336) , vs 23% when it never left the library (n=1406).
When players drew this card but left it in hand, they won 31% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -1.3pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
542 instances3.0%
Library
40.4%
Battlefield
31.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
200 decks
-
2
Yuna, Grand Summoner
49 decks
-
3
Voja, Jaws of the Conclave
46 decks
-
4
The Wise Mothman
44 decks
-
5
Dina, Essence Brewer
26 decks
-
6
Shalai and Hallar
25 decks
-
7
Dionus, Elvish Archdruid
24 decks
-
8
Bristly Bill, Spine Sower
22 decks
-
9
Zaxara, the Exemplary
16 decks
-
10
Jenova, Ancient Calamity
15 decks
Card text
Gyre Sage
Creature — Elf Druid
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
1 / 2
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.