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Part of Final Fantasy
·
Creature — Elf Druid
·
March of the Machine Commander (MOC)
Card Preview
Gyre Sage
2%
Decklist Inclusion
Times Brought
605
Decks Running
313
In Decks
2362
Decklist Inclusion
2%
Format
Card text
Gyre Sage
Creature — Elf Druid
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
1 / 2
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Tyler Jacobson
Final zone distribution
151 instances3.3%
Library
39.1%
Battlefield
31.8%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
70 decks
-
2
Voja, Jaws of the Conclave
22 decks
-
3
Yuna, Grand Summoner
18 decks
-
4
The Wise Mothman
14 decks
-
5
Bristly Bill, Spine Sower
9 decks
-
6
Dina, Essence Brewer
9 decks
-
7
Jenova, Ancient Calamity
9 decks
-
8
Shalai and Hallar
8 decks
-
9
Dionus, Elvish Archdruid
7 decks
-
10
Ezuri, Claw of Progress
7 decks
The "good card" funnel
605 brought · 279 playersBrought to game
605
Ever drawn
137
Reached battlefield
99
Still on board at game end
59
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 24% of the time (n=93) , vs 26% when it never left the library (n=397).
When players drew this card but left it in hand, they won 32% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.0pp; 95% confidence interval -10.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
10%
T1
17%
T2
10%
T3
12%
T4
13%
T5
29%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
11
On curve
27%
(17 / 99 cast on T2)
Cast same turn as drawn
50%
99 of 100 times cast
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.