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Part of Marvel Super Heroes
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Artifact Creature — Robot Scout
·
Marvel Super Heroes (MSH)
Live Play Data
H.E.R.B.I.E. Scout Unit
0%
Live Inclusion
Times Brought
501
Decks Running
218
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=90
1%
T1
4%
T2
9%
T3
27%
T4
13%
T5
34%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
41%
(24 / 90 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
501 brought · 195 playersBrought to game
501
Ever drawn
127
Reached battlefield
90
Still on board at game end
30
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.3pp
Players who cast this card win 39% of the time (n=78) , vs 19% when it never left the library (n=311).
When players drew this card but left it in hand, they won 10% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +9.3pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances3.0%
Library
22.6%
Battlefield
44.4%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
28 decks
- 2 Ultron, Artificial Malevolence 14 decks
-
3
Garland, Royal Kidnapper
13 decks
- 4 Omnath, Locus of the Void 8 decks
-
5
T'Challa, the Black Panther
8 decks
-
6
Whtz, the Bibliophile
7 decks
-
7
Calamity, Galloping Inferno
6 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
9
The Unbeatable Squirrel Girl
5 decks
-
10
Avacyn, Angel of Horror
4 decks
Card text
H.E.R.B.I.E. Scout Unit
Artifact Creature — Robot Scout
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
2 / 1
Marvel Super Heroes (MSH)
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Common
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Illustrated by David Álvarez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.