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H.E.R.B.I.E. Scout Unit card art
Live Play Data

H.E.R.B.I.E. Scout Unit

{4} · Artifact Creature — Robot Scout · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
218
Decks Running
96
Median Cast Turn
4
Drawn → Played
74%
Format

First-cast turn

n=31
3%
T1
3%
T2
13%
T3
32%
T4
6%
T5
26%
T6-9
16%
T10+
Median 4 P25 4 · P75 8 · max 11
On curve 52% (10 / 31 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

218 brought · 92 players
Brought to game
218
Ever drawn
42
Reached battlefield
31
Still on board at game end
11

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.3pp

Players who cast this card win 34% of the time (n=26) , vs 20% when it never left the library (n=150).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.4pp; 95% confidence interval -3.3pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
8.9%
Library
24.4%
Battlefield
44.4%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
H.E.R.B.I.E. Scout Unit card

H.E.R.B.I.E. Scout Unit

{4}
Artifact Creature — Robot Scout
Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
2 / 1
Marvel Super Heroes (MSH) · Common · Illustrated by David Álvarez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.